Firstborn Pre-Alpha 3 Teaser
Hello and welcome to another Firstborn development blog! You've probably noticed this week's blog is coming through a little later than...
Firstborn Dev Play - The Unborn Lord
Hello and welcome to another Firstborn development blog! It's been a busy week as we work towards the next major update for the Firstborn...
Firstborn: Progress Report 2017-01-22
For this week's blog, we take a quick look at some of the improvements that have come to Firstborn in the last couple of weeks. Animated...
Firstborn - State of the Game January 2017
For this week's blog, we take a look at the features and updates you can expect to see in early 2017. GameMaker Studio 2: The release of...
Designing the AI - Hubris as a Game Mechanic
The holidays are over (for us, at least) and development on Firstborn is ramping up for another year. This week we get inside the heads...
Firstborn: The Journey So Far
With 2016 drawing to a close, I thought it was a good time to look back at how Firstborn started and reflect on the game's progress as we...
Boss Breakdown: The Unborn Lord
As promised, this week we will conclude our series on the enemies from the demo with a detailed look at the formidable Unborn Lord....
Firstborn: Enemy Breakdown Pt. 2
It's time to take a look at the other two enemy types from the Firstborn pre-alpha demo. This week, we find out more about the Archer and...
Firstborn: Enemy Breakdown Pt. 1
In this week's blog, we take a look at the two most basic enemies in Firstborn, how they behave in combat, and all the ways a player can...
Shader Capers: Palette Swapping
I have always struggled with colour in pixel art. Get a shade wrong here or there and an otherwise aesthetically-pleasing image can end...