
Firstborn: The Journey So Far
With 2016 drawing to a close, I thought it was a good time to look back at how Firstborn started and reflect on the game's progress as we head into another exciting year of game development. This is probably going to be a long post, so I've organized it into micro-chapters for the sake of convenience. The Prototype - Let's Make A Game! Firstborn started as a student project back in 2015. As part of the final assessment for the course I was studying at the time, students were

Boss Breakdown: The Unborn Lord
As promised, this week we will conclude our series on the enemies from the demo with a detailed look at the formidable Unborn Lord. Spoiler Alert: This post contains detailed information on how to beat the boss. If you haven't already, you may want to to play the demo before reading further. You can get the current demo on IndieDB. It certainly knows how to make an entrance, but what exactly is the Unborn Lord? Contrary to appearances, the Unborn are not truly undead. Rather,

Firstborn: Enemy Breakdown Pt. 2
It's time to take a look at the other two enemy types from the Firstborn pre-alpha demo. This week, we find out more about the Archer and the Bog Shade. The Archer: Smaller and weaker than the Drudge, the Archer makes up for its lack of physical prowess with the deadly reach of its bow. The Archer is the only basic enemy with a ranged attack and can easily blindside an unwary hero with a well-placed arrow. As we can see here, the Archer's bow takes a while to draw back and ca