
Creating the Firstborn: The Art Pipeline
Hello again and welcome to another Firstborn development blog! The last couple of posts have been focused on the lore for the project, so I thought this time I'd mix it up with something a little bit more technical. For this week's blog, we're going to take a look at how a character in Firstborn goes from an early concept sketch to a finished sprite ready for the game. In this case, we'll take a look at the upcoming Rakshasa boss scheduled for release with pre-alpha update 3.