
Firstborn Dev Play - The Unborn Lord
Hello and welcome to another Firstborn development blog! It's been a busy week as we work towards the next major update for the Firstborn Pre-Alpha. Strange new breeds of Firstborn are gathering in the shadows, and a new hero has begun her training. There will be some exciting updates in the coming weeks, but in the mean time I thought it would be fun to do something a little different... So for today's blog, I'm going to put my pride on the line and take a run at the fearsom


Firstborn: Progress Report 2017-01-22
For this week's blog, we take a quick look at some of the improvements that have come to Firstborn in the last couple of weeks. Animated Terrain: One major improvement offered by GameMaker Studio 2 is support for animated tilesets. It is now possible to have all manner of miscellaneous animations within the game world without significantly impacting framerate. The video above shows our first pass, with the Sea of Tar and the wall spikes now each sporting an idle animation. Ma

Firstborn - State of the Game January 2017
For this week's blog, we take a look at the features and updates you can expect to see in early 2017. GameMaker Studio 2: The release of a beta version of GameMaker Studio 2 has created an exciting opportunity to upgrade some of the features in Firstborn. The new development environment offers a host of new features unavailable in the original GameMaker Studio. While there is excellent support in place to make transferring projects from the older version as painless as possib

Designing the AI - Hubris as a Game Mechanic
The holidays are over (for us, at least) and development on Firstborn is ramping up for another year. This week we get inside the heads of the monstrous Firstborn with a look at how their AI works, and the design decisions behind it. Going into development on Firstborn, I knew a lot of thought would need to go into the AI, but I wasn't sure where to start. I hadn't designed AI for a strategy game before, and there were a lot of factors to consider. It was time for some resear