Designing the AI - Hubris as a Game Mechanic
The holidays are over (for us, at least) and development on Firstborn is ramping up for another year. This week we get inside the heads...
Firstborn: The Journey So Far
With 2016 drawing to a close, I thought it was a good time to look back at how Firstborn started and reflect on the game's progress as we...
Boss Breakdown: The Unborn Lord
As promised, this week we will conclude our series on the enemies from the demo with a detailed look at the formidable Unborn Lord....
Firstborn: Enemy Breakdown Pt. 2
It's time to take a look at the other two enemy types from the Firstborn pre-alpha demo. This week, we find out more about the Archer and...
Firstborn: Enemy Breakdown Pt. 1
In this week's blog, we take a look at the two most basic enemies in Firstborn, how they behave in combat, and all the ways a player can...
Shader Capers: Palette Swapping
I have always struggled with colour in pixel art. Get a shade wrong here or there and an otherwise aesthetically-pleasing image can end...
Lessons From PAX AUS: The Rule of Cool
With the wild ride of PAX Aus 2016 behind me, it's time to start planning for the next stage of Firstborn's development. Before I do...