
Lessons From PAX AUS: The Rule of Cool
With the wild ride of PAX Aus 2016 behind me, it's time to start planning for the next stage of Firstborn's development. Before I do that, though, I thought it would be worthwhile to reflect on the lessons learned from my adventures at PAX and how those lessons will shape the future of Firstborn. I'll be the first to admit that Firstborn's combat hangs on a fairly unusual premise. Taking out enemies exclusively by using the environment is markedly different to the combat syst

First Pax
So my first PaxAUS has come and gone, leaving me both tired and exhausted. As someone who has never been to a con before I went in not knowing what to expect but was blown away by the enthusiasm of all the attendees and fellow game developers. I showcased my game Firstborn at the AIE caravan and delighted in watching people figure the game out. As a long time lover of challenging puzzle games and anything turn based I tried to make a game that I would enjoy playing that would