
PAX Aus 2018
Hello again and welcome to another Guile & Glory: Firstborn development blog! PAX Australia has wrapped up for another year, and it's once again for me to share our adventures at the convention, and all the lessons we learned along the way. It was our third year showing the game at PAX, but it was also our first year in PAX Rising. In previous years, we had demoed the game as part of the Academy of Interactive Entertainment's Incubator Showcase, but thanks once again to the g

Firstborn Dev Update (PAX Aus 2018)
Hello again, and welcome to another Firstborn development blog! It has certainly been a while since I posted an update here, but the team and I have not been idle. A lot has happened with Firstborn in the last year, and I figure it's past time to bring you all up to speed on where we are right now, and what to expect going forward. PAX at Federation Square: Those of you who follow my Twitter likely know we're freshly back from a preview event for PAX Aus held at Federation S

PAX Aus 2017
Hello again and welcome to another Firstborn Development blog! Another year has passed, and here we are once more, nursing a bad case of con flu and reflecting on the year's adventures at PAX Australia. Just over a week ago, we had the wonderful opportunity to show off Firstborn as part of the Academy of Interactive Entertainment's Incubator Showcase at PAX Aus. As usual, the convention was a kaleidoscope of teaming crowds, incredible costumes and all manner of gadgets and ga

First Pax
So my first PaxAUS has come and gone, leaving me both tired and exhausted. As someone who has never been to a con before I went in not knowing what to expect but was blown away by the enthusiasm of all the attendees and fellow game developers. I showcased my game Firstborn at the AIE caravan and delighted in watching people figure the game out. As a long time lover of challenging puzzle games and anything turn based I tried to make a game that I would enjoy playing that would