
Guile & Glory: Firstborn - Early Access Breakdown
Hello again, and welcome to another Guile & Glory: Firstborn development blog! We have just hit Early Access on itch.io, and you can start playing the game right now! We also still have a free demo available, if you want to get a feel for the game before you buy! We're eager to work with our fantastic community to build the best game we can. With that in mind, we will be aiming to release weekly updates, alternating between bug fixes and smaller features one week, and larger

Guile & Glory: Firstborn Final Demo Release
Hello again, and welcome to another Guile & Glory: Firstborn development blog! We have some exciting news! The (probably) final version of the Guile & Glory: Firstborn pre-release demo is available for download right now on itch.io and IndieDB! The new demo brings a bunch of changes that we've been keen to show off for a while now. In addition to a host of bug fixes and optimisation tweaks that should see the game running a lot better overall, we have a significant visual ove


Guile & Glory: Firstborn 2019 Early Access Q&A
Hello again, and welcome to another Guile & Glory: Firstborn development blog! It's a new year, and an exciting time for Guile & Glory, because it's finally time to start talking about our plans for early access and launch! There's a lot of information to come, but for this post, I'll aim to cover all the key information in a question and answer format. When will Guile & Glory: Firstborn enter early access? Guile & Glory: Firstborn will enter paid early access on itch.io on


PAX Aus 2018
Hello again and welcome to another Guile & Glory: Firstborn development blog! PAX Australia has wrapped up for another year, and it's once again for me to share our adventures at the convention, and all the lessons we learned along the way. It was our third year showing the game at PAX, but it was also our first year in PAX Rising. In previous years, we had demoed the game as part of the Academy of Interactive Entertainment's Incubator Showcase, but thanks once again to the g

Firstborn Dev Update (PAX Aus 2018)
Hello again, and welcome to another Firstborn development blog! It has certainly been a while since I posted an update here, but the team and I have not been idle. A lot has happened with Firstborn in the last year, and I figure it's past time to bring you all up to speed on where we are right now, and what to expect going forward. PAX at Federation Square: Those of you who follow my Twitter likely know we're freshly back from a preview event for PAX Aus held at Federation S


PAX Aus 2017
Hello again and welcome to another Firstborn Development blog! Another year has passed, and here we are once more, nursing a bad case of con flu and reflecting on the year's adventures at PAX Australia. Just over a week ago, we had the wonderful opportunity to show off Firstborn as part of the Academy of Interactive Entertainment's Incubator Showcase at PAX Aus. As usual, the convention was a kaleidoscope of teaming crowds, incredible costumes and all manner of gadgets and ga

Creating the Firstborn: The Art Pipeline
Hello again and welcome to another Firstborn development blog! The last couple of posts have been focused on the lore for the project, so I thought this time I'd mix it up with something a little bit more technical. For this week's blog, we're going to take a look at how a character in Firstborn goes from an early concept sketch to a finished sprite ready for the game. In this case, we'll take a look at the upcoming Rakshasa boss scheduled for release with pre-alpha update 3.

Magic in Firstborn: Essence, Invocation and Sorcery
Hello again and welcome to another Firstborn development blog! With the upcoming pre-alpha update set to usher in the new Essence system, I thought it would be a good time to take a look at how magic works in the world of Firstborn. Essence: The Power of the Gods Essence is the raw power of creation, used by the Gods to bring forth the world and the Firstborn at the dawn of time. When it manifests, Essence usually appears as a strange, purplish flame that burns without any vi

Lore Breakdown: Humans, Firstborn, Unborn - Oh My!
Hello again and welcome to another Firstborn development blog! With the next public release on the horizon, I thought it would be a good time to pick the regular blogs up again with a series about the lore and world of Firstborn. This week, we take a look at the three races that inhabit the world of Firstborn - what they are, where they live, and how they interact with each other. Humans: Merchants and Warriors: Humans in the world of Firstborn face constant peril - savage be


Firstborn Pre-Alpha 3 Teaser
Hello and welcome to another Firstborn development blog! You've probably noticed this week's blog is coming through a little later than usual. I hope you will agree that it was worth the wait, though, because today we have the first teaser for version 3 of the Firstborn Pre-Alpha: This video shows off some of the new features and content you can expect in the upcoming update. Please note: The new content is a work-in-progress and a few of the animations and assets are missing