February 7, 2017

Hello and welcome to another Firstborn development blog! You've probably noticed this week's blog is coming through a little later than usual. I hope you will agree that it was worth the wait, though, because today we have the first teaser for version 3 of the Firstbor...

January 29, 2017

Hello and welcome to another Firstborn development blog! It's been a busy week as we work towards the next major update for the Firstborn Pre-Alpha. Strange new breeds of Firstborn are gathering in the shadows, and a new hero has begun her training. There will be some...

January 22, 2017

For this week's blog, we take a quick look at some of the improvements that have come to Firstborn in the last couple of weeks.

Animated Terrain:

One major improvement offered by GameMaker Studio 2 is support for animated tilesets. It is now possible to have all manner o...

January 15, 2017

For this week's blog, we take a look at the features and updates you can expect to see in early 2017.

GameMaker Studio 2:

The release of a beta version of GameMaker Studio 2 has created an exciting opportunity to upgrade some of the features in Firstborn. The new develop...

January 8, 2017

The holidays are over (for us, at least) and development on Firstborn is ramping up for another year. This week we get inside the heads of the monstrous Firstborn with a look at how their AI works, and the design decisions behind it.

Going into development on Firstborn,...

December 25, 2016

With 2016 drawing to a close, I thought it was a good time to look back at how Firstborn started and reflect on the game's progress as we head into another exciting year of game development. This is probably going to be a long post, so I've organized it into micro-chap...

December 12, 2016

As promised, this week we will conclude our series on the enemies from the demo with a detailed look at the formidable Unborn Lord.

Spoiler Alert: This post contains detailed information on how to beat the boss. If you haven't already, you may want to to play the demo b...

December 2, 2016

It's time to take a look at the other two enemy types from the Firstborn pre-alpha demo. This week, we find out more about the Archer and the Bog Shade.

The Archer:

Smaller and weaker than the Drudge, the Archer makes up for its lack of physical prowess with the deadly r...

November 28, 2016

In this week's blog, we take a look at the two most basic enemies in Firstborn, how they behave in combat, and all the ways a player can turn the battlefield against them.

The Drudge:

Barely tolerated by their own kind, Drudges come from the lowest caste in Firstborn soc...

November 20, 2016

I have always struggled with colour in pixel art. Get a shade wrong here or there and an otherwise aesthetically-pleasing image can end up looking terrible. This is especially problematic when you realize something is wrong with the palette for a character. You may hav...

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